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How To: Cox Under Fast Stream

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Introduction

When it has been raining recently, the stream both gets higher, and flows faster. After heavy rainfall, the river doesn't rise for 36 hours. This is because water in the river's catchment area has to percolate through the ground like a sponge to get there. In prolonged rainfall, the ground is already water-logged, and rainfall quickly turns into 'run-off' and drains straight into the river. It’s worth mentioning that if there is rainfall east – downstream - of Oxford, it won't show in the levels of the Isis. Likewise, if there is rainfall west of, but not in, Oxford - we can still expect to see a spike in river levels a couple of days later.

Wind is also a factor when OURCs make a stream assessment; most notably at the green-blue boundary. Wind strength is proportional to the surface area of the boat on a particular side; head and tail winds affect speed by a small amount, while cross-winds will quite severely blow the vessel off the course it wishes to make.

The Environment Agency have a way of dealing with high waters - the weirs. Weirs have gates that can alter the amount of water let through it. If the weirs are fully open (or 'drawn'), water will drain away from the Isis much faster; however, the stream speed will sharply increase. If the weirs are mostly closed, perhaps being mindful of not flooding settlements further downstream, the river won't be as fast, but take longer to go back down to low stream.

The weirs we are most affected by are the ones at Osney Lock, Iffley Lock, and the weirs down the side-channels at Longbridges (Hinksey). The Isis flag status is just a guideline as to the river's difficulty, and we have to inspect the local conditions and react accordingly to them.

Flag Restrictions

OURCs states that the flag dictates who must not go out, and not necessarily who can go out. As part of the club's risk assessment each time before they boat, they must assess the conditions. For the most part, the flag is an adequate guideline. In times where the side channels are pulling particularly fast, you might want to abandon an outing, especially if you have a novice crew. It is up to whoever is in charge to judge whether conditions are safe for boating. As an experienced or senior cox, you are legally responsible for the safety of the crew on the water.

Under blue flag, no novice coxes are permitted on the water (so X/S only). As a corollary, you do not need a bank rider for outings under blue flag. However, it will often help, especially if the crew is novice, or the cox isn't brilliant at landings.

Under amber flag, only 'senior' crews may boat. A senior crew, as defined by OURCs, consists of:

  • A senior cox
  • For an 8+, 4 or more people must have had a year's worth of rowing experience; all 8, however, must have had a whole term's experience
  • For a 4+, all four oarsmen must have a year's worth of experience
  • A bankrider at all times, who has a throw line, and a mobile phone pre-programmed with the number of the Iffley Lock Keeper (01865 777 277) in case of emergency.

Other crews can be designated senior status at the discretion of the OURCs secretary - feel free to enquire if you think this is applicable. As well as this:

  • Crews may not pass through the locks
  • Crews must turn ealy at Haystacks - there is a big red girder on the TOWPATH side about 100m downstream of Donnington bridge. You may spin at any point beyond that (being mindful of any other crews out on the water); you should aim to start spinning before Haystacks corner, and at no point drift downstream of the green flag spinning post.

Boating

As obvious as this is, it is worth mentioning - when you row upstream, you are rowing against the stream, and will go more slowly. When you are going downstream, you are rowing with the stream, and will go faster.

When your crew are getting in the boat, it is important to keep good control of their blades. They must hold on to them at all times. Ensure also that they are tilted with the concave side of the blade facing downstream. This will allow the water to run under it, as opposed to dragging the hatchet under the water (which risks capsizing).

Good Very Bad
Boating from Boathouse Island:

As is usual from BHI, you must boat facing upstream. As the cox, you should hold on to the rigger that is furthest upstream - bow's rigger for a stroke-rigged boat. Be aware that because the stream is fast, pointing your bows towards the towpath will result in the boat beginning to spin. If you find that you are spinning, your best bet is to get bow and 3 to hold it up, and stroke side to row on. This has the effect of placing you more towards the centre of the river, so that deviating away from upstream by a small amount will make the stream restore you to the correct orientation.

Boating from Longbridges:

When pushing off from Longbridges, you must be very careful to avoid being pulled down the weirs. Take into account the following points:

  • You may choose to boat upstream (towards Univ boathouse) or downstream (towards the Gut). Boating upstream is safer if you have a less experienced crew. It is possible to boat downstream, but be aware that if you are not on your toes, you will get drawn under the bridges. You must also row with the full crew once you get to the Gut.
  • When the oarsmen are getting blades, make sure you hold on to a rigger. If you let the boat go, it will go down the weir. However, the stream is fastest in the centre, and so it will rotate the boat as well if it's not parallel to the stream flow. We can use this to our advantage later, but for now, make sure you hold on to the rigger on the pontoon that is furthest upstream (either 2 or 7).
  • You can easily spin the empty shell on the water so that you are pointing upstream – provided there’s nobody you will obstruct! Push the bow-side rudder string fully forwards. Get someone to shove the bows out, while you bring the stern round. Hold the stern out as far as you can, as this is fastest. Make sure the wind is pointing the correct way, as this has a large effect on an empty boat. Don’t let go! Also, have someone handy with a blade to drag it in if needs be.

Boating upstream is just as you would under green flag. Just don't dawdle too much, and make sure you get 2 and 4 to push off the pontoon a bit more than 6 and stroke to point you in the right direction.

If you are boating pointing your bows downstream, make sure you are as much of the way UP the pontoon as possible. This gives you plenty of room in which to get away from the side-channels. Push off from your bowside, and as soon as possible, get bow and 3 to row on. This is where you need a crew who know what they are doing. If they're novice, bow will take a stroke before 3 can, and then 3 will start rowing while bow is going up the slide. Then there'll be an awkward five seconds while bow tries to follow 3, and 3 tries to get in time with the rhythm that bow established. Before you know it, you're going down the side-channels parallel to the bridge, which is bad. Soon after, get the whole of bow-side to join in.

Once you are pointing towards the gut, you may row as normal, but be aware that you will be taking a bad angle into it. Rowing with stroke side and 7 (and optionally 5) is a good way to quickly change the direction of the boat. If there are no crews behind you, then you do not have to row full crew through the gut.

Boating from Univ:

Crews boating from Univ must boat downstream. As the cox, you should hold on to the rigger that is furthest upstream - 7's rigger for a stroke-rigged boat. Make sure (as outlined earlier) - that crews feather their blade backwards while getting in. You should aim to point your bows slightly away from the towpath when pushing off - if your stern swings out, you will start to spin.

Boating from Isis Boathouse:

Crews under blue or amber flag must point upstream when boating; as the cox, you should hold on to the rigger that is furthest upstream - bow's rigger for a stroke-rigged boat. Be aware that because the stream is fast, pointing your bows towards the city side will result in the boat beginning to spin. If you find that you are spinning, your best bet is to get 2 and 4 to hold it up, and bow side to row on. This has the effect of placing you more towards the centre of the river, so that deviating away from upstream by a small amount will make the stream restore you to the correct orientation. This will aid you while going through the spinning area.

Spinning at the Head

While spinning your normal way (bow side row on, stroke side back it) will get you across the river, there are more elegant ways to do it.

First of all, spin high, getting on for the second bridge on your left. The stream is already fast, and when you are halfway through your spin, you will be carried downstream very fast. Make sure that if you spin next to another crew, that you are left or leave them with enough room - you don't want to your boats to spear each other!

Now, the important bit. A stream runs faster in the centre. You should already know this from bumps - your racing line should avoid going into the centre of the stream unless it is necessary. So if you are pointing upstream, on the correct side and swing your stern out by getting bow side to back down, the stream will be especially against your stern and try and push you back to where you came - see the first GIF image. Moreover, backing down is not as powerful, and the net result is spinning ‘on the spot’.  
One good way to turn it is as follows - as illustrated in the second GIF image. Row up the centre of the river, and hold it up all eight. Get bow side to back it down, with stroke side holding it up. This will swing your stern around to the towpath side, and slower water. You need not do much when perpendicular - your bows will be in the fast, middle part of the river still, and the stream will spin the boat for you. Make sure that crews around you are aware that you intend to spin backwards.  
 

More information is available at HowTo: Spin at the Head

Spinning at Longbridges

This is forbidden under blue/amber flag, unless you are landing.

Spinning at Haystacks

Make sure you spin early. If you spin below the corner, there becomes a tendency for crews to be held up and spinning to get lower and lower. There is a convenient little pocket before Haystacks corner that is great to park your bows in.

The river is narrower here than at the head, so you won't be able to deviate as much from a standard spin. Start your spin on the towpath side, and start by getting bow side to row it on until you are almost perpendicular. Your bows will be pointed towards the city side, and around 6 seat will be in the fast stream. To avoid getting your bows stuck in the bank, get stroke side to back it down a few times. However, provided you stay slightly more on the city side, the stream will pull you around.

Landing

Landing at Longbridges:

There are two ways to land; going upstream (ie just after exiting the gut) or downstream. Upstream is the easiest. You can land downstream, but it is much riskier.

Upstream approach:

  • Check that you can cross the river to land without causing an obstruction to oncoming crews.
  • You want to aim to put your bows towards the upstream end of the pontoon. The key is to come in as slow as possible. Two or four rowers can easily overpower the pull from the channels.
  • Come in at about a 20 degree angle; the stream will help to tuck your stern in, but if you come in at too obtuse an angle, you will be parallel and too far away, and will have to try again.
  • Get your oarsmen to lean towards bowside, and get bowside to gently hold it up. This should bring you gently towards the pontoon./li>
If you have misjudged it and have found yourself too far away, do not worry:
  • First of all, make sure that your bows are ALWAYS pointing towards the towpath. The stream will tuck your stern in but push your bows out and undesirably spin you.
  • Make sure before you attempt to land, that you are as far upstream as possible.
  • If you find yourself being drawn in, just calmly ask stern four to tap it along. If they're on the ball, you will have no trouble staying put.
  • Get bow to take a tap. Gradual tapping will bring you towards the pontoon. If you are too obtuse, get stroke to draw their blade in a bit and tap as much as they can.
  • If you have a bank rider, they can hold on to 2 and 4's blade and bring you in.

 

Upstream approach:

  • Make sure you have called easy oars WELL before the pontoon. You should take the run off about half a length before the moored rescue boat.
  • You now want to spin so that you are facing upstream. Call to any crews around you that you intend to spin and land so that they can take evasive action, or easy well in time.
  • Keep your bows tucked in to the towpath. Get all of bow side to back it down a few strokes; the river will take care of the rest. All the while, keep your bow ball close to the towpath. If you are getting close to the pontoon and risk hitting something, you can get 7, or stern pair to back it down.
  • You can then follow the instructions for upstream landing if it doesn't bring you smoothly in to the pontoon./li>

 

If you do decide to come in and land downstream, don’t point your bows towards the pontoon - the stream will spin you. Worse, really don’t let your bank rider pull you in via bow or 3's blades; again, you will be spun. Instead, get the bank rider and relevant oarsmen to push off each other mildly. Ask stroke and 6 to back it down, bringing in 4 if necessary. If things are at all looking risky, or you're doubtful, get the whole boat to back it down and try again.

Crews landing at Isis Boathouse should spin and land upstream, drifting in to their pontoon. All other crews should land as normal.

If you get drawn down the Side Channels

  • If you do find yourself under the bridge then most importantly, don't panic! 99 times out of 100 you are not in any (immediate) danger. If you find yourself going under perpendicular to the bridge then all you need to do is get bow 4 to row on, or get the people directly under the bridge to reach up and grab the bridge (they are quite low) and on the count of 3 give a shove to push you back out into the river.
  • If you find yourself stuck under the bridge parallel to the line of the bridge then do not despair, there is a way to remove yourself. You will not be able to paddle out by getting bow to tap on and stroke to back down as the gap is the same size as an eight, and it will look like this youtube clip.
  • Instead, get your coach to locate a throwline (there is normally one in the Longbridges boathouse that one of the clubs will be willing to lend if their is activity at the raft, highly likely), and with them holding on to one end, drop the other end into the water from the river side of the bridge so that the stream carries it towards you, get someone in the bows of the boat to grab on, and then the coach can pull the bows round with their massive strength, with bow (and 3) paddling on as soon as their blades are clear. Then simply paddle/shove yourself out as above.
  • The most important thing to do is remember not to panic; as the cox if you sound like you know what you are doing then the crew will have faith in you and your escape will be easier. A panicking cox will frighten the crew and they will ignore your instructions and try and do things themselves.

Acknowledgements

The last section was originally written by Tom Baker. Thanks to Jack Plummer, Anu Dudhia, and Theresa Kevorkian for proof-reading and advice.